Making infographics that don’t suck – Mike Mike Dickison
- www.numberpix.com
 - Didn’t have a chance to take notes cause it was so full I couldn’t sit down
 
Gather on mass – featuring Rowan Simpson, Karl von Randow and Penny Hagen
Rowan Simpsons
- Developers + designers + dictators
 - Poster Boy Dictator = Steve Jobs
 - change made by people: who care, have authority, take responsibility
 - Careful about words they use – Don’t use “they” , careful how you describe colleges, other teams, “the business”
 - Domestics – members of cycling team supporting head rider
 - Focus – we all know it is good but it is uncommon.
 - Opposite of focus – Don’t get bored, don’t flail
 - You don’t have to invent you just have to leverage these and execute
 - Innovation just one action, execution requires you to keep going though many steps
 - MVP – whatever you can sell
 - Sales – How will overcome your obscurity?
 - Be a polymath – what else are you good at? where is the intersection?
 
Karl van Randow
- Focus on design – how it looks and how it works
 - “NASCAR fans” – generic term for customers
 - Team in NZ, USA and Europe. ichat and skype
 - Camera+
 - Changed from “shoot and share” to “post-processing app”
 - Lots of mockups, iterative design
 - Initial startup page had animated viewfinder, launched with but removed after 6 months
 - Custom typeface, skewed thumbnails, etc makes app feel unique
 - Release to correspond with WWDC keynote, competition to give away $10k of camera gear. Lots of public charts of sales ( with nice infographics) to attract attention
 
Penny Hagen
- Design in the Wild.
 - Iterative, largely private within company/studio at the start
 - Few users at the start in house, but only a few testers.
 - Beat blurs private/public
 - Crowd sourcing – get ideas from public – cars, nightclubs, ACC ideas
 - Open Design – Normal process but all phases open to public and takes input from public – eg Drupal website redesign ( 1600 people participated )
 - Emergent Design – Initial design and then evolve final design from there. Patchwork prototyping ( start with existing software product and patch )
 - DIY Design – Ponoko – Build a platform and let end users design
 - Constant Design – ongoing conversations
 - Potential / Challenges = mass distributed participation – transparency – everyone becomes a design
 - Questions – who, how, why? – who owns ideas/IP? – who decides what is good/right – what tools? – what is designers roles? – why aren’t more people doing it?